Universal Random Punk Scene Generator
1. PUNK_STYLE =
[[punk style]]
2. LIST_OF_PUNK_STYLES =
[Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk]
3. SUBSTYLE =
β’ If a specific SUBSTYLE is provided β use it exactly as written.
β’ If SUBSTYLE is set to **none** β do not apply a substyle layer.
β’ If SUBSTYLE is left **blank** β automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE.
4. TECHNOLOGY_LEVEL =
β’ If a specific TECHNOLOGY_LEVEL is provided β use it exactly as written.
β’ If TECHNOLOGY_LEVEL is set to **none** β do not apply a technology modifier.
β’ If TECHNOLOGY_LEVEL is left **blank** β automatically infer an appropriate technology level based on the chosen PUNK_STYLE.
5. ENVIRONMENT =
β’ If a specific ENVIRONMENT is provided β use it exactly as written.
β’ If ENVIRONMENT is set to **none** β do not apply an environmental modifier.
β’ If ENVIRONMENT is left **blank** β automatically infer a logical environment based on the other active layers.
6. CULTURE =
β’ If a specific CULTURE is provided β use it exactly as written.
β’ If CULTURE is set to **none** β do not apply a cultural modifier.
β’ If CULTURE is left **blank** β automatically infer a cultural framework appropriate to the world.
7. ROOM_OR_SETTING =
[[room or setting]]
8. LIST_OF_OBJECTS =
[IF BLANK: Infer 4β6 logical objects belonging to the environment.]
9. CAMERA_FRAMEWORK =
[IF BLANK: Infer the best cinematic framing for the environment.]
10. LIGHTING_FRAMEWORK =
[IF BLANK: Infer lighting derived from the technology and environment.]
11. MATERIAL_SYSTEM =
[IF BLANK: Infer dominant materials and structural systems derived from the style layers.]
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### STYLE SELECTION DIRECTIVE
If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic.
All subsequent inference systems must use the chosen PUNK_STYLE.
---
### WORLD INTERPRETER ENGINE
Analyze all active layers:
PUNK_STYLE
* optional SUBSTYLE
* optional TECHNOLOGY_LEVEL
* optional ENVIRONMENT
* optional CULTURE
From these layers infer:
β’ dominant materials
β’ architectural forms
β’ infrastructure systems
β’ lig
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