FORMAT: 15s / MULTI-SHOT / TIME-LAPSE BUILD SEQUENCE STYLE: Bright, playful 3D animation, soft global illumination, vibrant colors, smooth cinematic motion, childlike warmth βΈ» CHARACTER SETUP: β’@img1 = main character (MUST remain EXACTLY as reference: no mouth, no nose, same mask, same proportions, same outfit, no alterations) β’@img2 = LEGO-style figurine model inspiration (final build result) βΈ» SCENE 1 (0sβ3s) β ESTABLISHING Full room view, warm sunlight pouring through a window onto a clean desk. @img1 sits at the desk, posture slightly leaned forward, focused and calm. LEGO pieces scattered across the table. Camera: slow cinematic push-in. Mood: peaceful, creative, bright daytime energy. βΈ» SCENE 2 (3sβ6s) β TIME-LAPSE START Time-lapse begins. @img1 rapidly assembles LEGO bricks with precise, smooth hand movements. Blocks snap together quickly, forming the base structure. Camera: quick angle cuts (front β side β over-the-shoulder). Lighting remains soft and sunlit. βΈ» SCENE 3 (6sβ9s) β HAND DETAIL Close-up on hands. Fingers nimbly snapping LEGO pieces together with satisfying motion. Bricks begin to resemble @img2βs form. Camera tracks hand movement smoothly, shallow depth of field. βΈ» SCENE 4 (9sβ12s) β BUILD PROGRESSION Time-lapse intensifies. The LEGO creation rapidly evolves into a clear version of @img2. @img1βs body language shows focus shifting into excitement (head tilt, subtle posture lift β NO facial change since no mouth). Camera: orbiting slow motion mixed with time-lapse. βΈ» SCENE 5 (12sβ15s) β FINAL REVEAL Time-lapse ends. @img1 pauses, looks down at the finished LEGO figure (matching @img2). Subtle head lift to acknowledge completion (no smile, expression conveyed through posture only). Camera pulls back to wide shot, sunlight glowing over the desk. Final frame: completed LEGO figure centered in view. βΈ» β οΈ STRICT CHARACTER RULES β’DO NOT add a mouth or nose to @img1 β’DO NOT change head shape, mask, or textures β’DO NOT stylize @img1 into LEGO form β’Keep @img1 fully consistent with reference image at all times
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