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Isometric 3D Diorama with Living Human Texture

Isometric 3D Diorama with Living Human Texture
πŸ“ Prompt Template
Concept: A hyper-realistic 3D isometric view of a [location] scene on a circular base.
Subject (Visuals): A full-body, realistic human [description].
* Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
* Important: He is NOT a toy/doll. He looks like a real person inserted into the scene.
* Pose: [pose].

Composition & Scale (Crucial):
* Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame.
* Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a [wall or building] behind the subject.
* Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:
* [prop 1] (Real metal and chrome texture).
* [prop 2] (Real food texture).
* *Note:* Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.
πŸ’‘ About This Prompt

A highly specific prompt for generating a hyper-realistic 3D isometric diorama on a circular base. The critical instruction is that the human subject must have 'Living Human Skin' texture (subsurface scattering, pores) and appear as a real person inserted into the miniature scene, maintaining perfect relative scale with props and environment.

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Ξ›RMIN | AI
@Ξ›rmin|ai
Metadata
Published Jun 12, 2026
Model
Nano Banana Pro 10 cr/run
Category
Architecture
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