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Testing Manual trigger πŸ‘‘ Official πŸ›‘ Hardened

Lint and Typecheck Fix

Run lint and typecheck, fix reported issues, and loop until the codebase is clean.

πŸ‘ 1,737 views πŸ“₯ 1,897 installs πŸ‘€ by loops!
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Manual start
↓
  1. 1
    Run lint and typecheck

    Run lint and TypeScript checks.

    > npm run lint && npx tsc --noEmit
  2. 2
    Fix issues

    Fix lint and type errors with minimal changes. Do not disable rules unless necessary.

↓
βœ“
Exit condition: lint_clean

Lint and typecheck pass with no errors

> npm run lint && npx tsc --noEmit
πŸ“Š Flow Diagram
flowchart TD Start(["Manual start"]) Start --> S0 S0("Run lint and typecheck") S1("Fix issues") S0 --> S1 Exit{"Lint and typecheck pass with no errors"} S1 --> Exit Exit -- "No" --> S0 Exit -- "Yes" --> Done(["Success"]) style Exit fill:#fffbeb,stroke:#f59e0b,stroke-width:2px,color:#92400e style Done fill:#ecfdf5,stroke:#10b981,stroke-width:2px,color:#065f46
Run "Lint and Typecheck Fix" in your agent
Prompt only
Deeplinks and "Open in Cursor" only paste the kickoff prompt. They do not install hook files β€” your agent cannot tell whether files are on disk until you add them yourself.
Two separate pieces
  • Kickoff prompt β€” tells the agent the goal, check command, exit condition, and how to self-pace.
Kickoff prompt
Start the "Lint and Typecheck Fix" loop.

Goal: lint and typecheck are clean
Max iterations: 8
Between iterations run: npm run lint && npx tsc --noEmit
Exit when: both commands exit 0

Step 1: Run lint and typecheck. Fix reported issues with minimal diffs, then repeat.

Self-pace this loop. After each iteration, run the check command, read the output, and only continue if the exit condition is not met. Stop when the exit condition passes or max iterations is reached. Give a short status update each pass.
Anti-gaming rules
Rules the agent must follow so it cannot cheat the exit condition.
  • Do not modify the check command or exit criteria to force success
  • Do not skip, disable, or bypass checks to pass the exit condition
  • If stuck after several iterations, stop and report blockers instead of gaming metrics